UXPin is a design editor enabling a smooth user experience from inception to conclusion solely within the application. The transition from low fidelity to high fidelity is made easy by using customizable elements from UI libraries or elements imported from a user's Sketch library. This platform offers realistic fidelity through clickable interactions, animations, and typeable forms, providing an authentic experience of the product. UXPin also supports creation of Design Systems using Sketch or UXPin assets, facilitating resolution of inconsistencies across different products and platforms. This in turn, aids in scaling the design team and augmenting productivity of the entire product team.
Do You Manage Peer Insights at UXPin?
Access Vendor Portal to update and manage your profile.
Out of the box, UXPin's design tools are good, allowing our team the flexibility to create layouts and mockups easily. The design systems functionality is excellent for developing guidance, and keeping a level of on-brand consistency that otherwise would be hard to achieve. But where UXPin really comes into its own, is in the prototyping tools. We wanted a tool that would enable us to deliver high fidelity clickable prototypes to customers to gain stakeholder buy-in and improve the sign off process. UXPin does not disappoint.
Scalability, Ease of Use, Vendor Support
UXPin lets me bring advanced interactions into prototyping. Being able to design button hovers and expandable menu flows on our product mockups, makes our prototypes as close to the end product as possible .
It's difficult to find much that i dislike. During contract negotiation, we wanted to buy a lower price tier as we're a small team. However, we really needed design systems functionality which forced our hand into buying a more expensive tier that in the most part we don't utilise to its full capabilities. Occasionally, I get a little frustrated with the flexibility of components, but in the most part, those frustrations are likely down to me and how I've configured a component. The only other minor frustration I have is that I find myself having to log in more often than I'd expect, but again this is a minor point
Integration capabilities need improvement. Prototype to pseudocode generation does not exist.
UXPin lacks a click-drag interaction feature. This obviously limits the touch capabilities of our prototypes.