GameMaker is a swift and user-friendly cross-platform game development tool. It allows developers to craft games with a singular code base that can be published and operated natively on a multitude of platforms. Such platforms include Android, iOS, HTML5, macOS, Ubuntu, and different gaming consoles. Developed with usability and efficiency in mind, it works to streamline the game development process.
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It is an easy-to-create approach, it has a very comfortable interface in which everything is at plain sight, you don't need to mess around with folders and that kind of stuff. Everything is programmed following a room-objets-behaviors basis, it has its own language system called GML that is pretty easy to learn. The internet is full of tutorials so learning to use this engine is a piece of cake.
Easy to use.
It is very user friendly, and new developers can very quickly pick up the tool through its drag-and-drop interface. GameMaker comes pre-installed with a large asset library, with more available online for purchase. There is also a large amount of documentation and resources available for users as well - ranging from online communities, video tutorials and official guides.
Sometimes you might encounter weird bugs and its debugger is a bit confusing and slow, it doesn't let you debug and inspect the game at the same. Also, its crash report screens are a bit lacking in context and you need to figure out where the issue is manually.
Not specific, The possibilities are endless. Really if you can think this product helps you to bring it to reality.
Althought 3D capabilities exist, GameMaker is predominantly intended for 2D design. It is primarily a proprietary product that does not necessarily translate well into other engines and platforms. The product is great for small to medium sized projects; larger projects may not scale well and is often better built on other platforms.